Introduction
The Charachters
Gameplay
Developement
Mail
me
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The
goal of "Axe'n Crossbow" is to find the way
out of the dungeons within a given timelimit. Points
are mainly scored by freeing captives and collecting
treasures / items along the way. Keys open doors, various
items such as magic potions and spells give the player
momentarily enhanced abilities.*
If player is not quick enough and
time runs out, player looses a life and must retry that
particular dungeon.
The picture on the right describes roughly the set of
dungeons (green boxes) and treasure chambers.
After "the gate", a final challenge awaits
- the Escape. Here the player fights the dragon at the
end, sorting the experienced players from the rest.
If the player succeeds in slaying the dragon a
noticably
handsome score is rewarded.
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Dungeons
can be very large, do not let the proportions of the boxes
decieve. Large bitmap labyrinths are designed to give
the player a satisfying challenge under any difficulty.
Players can themselves choose a way to proceed that matches
their skills. Ofcourse, the greater the risk, the higher
the reward. |
- A closer look -
Enetering
the dungeons
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After
the first three 'training dungeons' you find yourself
in a junction chamber where you must select one of three
doors to enter. The doors are marked with three different
signs corresponding to a difficulty level.
When entering, the player can use several strategies
to complete a dungeon. To earn maximum score however,
the player must free all captiveds in the dungeon and
find all treasures.
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At
the end of each dungeon you will need to have found
the spell (or key) that opens the gate. Unless you
have the key / spell you will have to go back to look
for it, but time is ticking.
When clearing a dungeon you will recieve bonus points
for time left, captives rescued
Vampire bats, snakes and various creatures inhabit
most dungeons and are a nusance, hack and slash them
with your weapon. It's a pleasure.
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The
gates
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Secret
chambers
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Hidden
treasure chambers:
If you pay close attention to the map, a hidden room
can be discovered with huge amounts of treasure to boost
your score.
If you can find the exit out of the treasure chamber
within a given sub-time, the bonus will be doubled.
When / if you you play a two player game cooperation
is important.
Some threasure chambers are linked to other dungeons,
thus to reach them you must first find the hidden chamber.
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The
dungeons of the citadel are guarded by a large dragon.
By aiming at the dragon's head you can destroy it.
The strategy is to combine offensive attack with defense
avoiding the dragons fire by climbing ladders or jumping
or squating. If the dragon is slayed the game is won.
By selecting an easier stage the player will automatically
recieve less points for all kills made in the dungeons.
However, time-bouns and treasure-bonus will remaine
the same throughout any difficulty.
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The
Dragon's Lair
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Screenshots
taken with digital camera of a Hantarex 900 20"
low-res monitor. These shots are preliminary and will
soon be replaced by newer shots using the latest bitmap
scenery. Work is currently in progress. The existing
shots are however enough to present the overall idea.
Changes where mostly made in polished texture detail/loopfixes,
optimized and added blocks.
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